Spine Expert Needed/Fast paced Gaming Studio

Published date Posted on Indeed on Jan 08, 2022 (15 d ago)

We are looking for a remote animator for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced animations for some of the world's leading brands for over a decade. We are looking for an expert in Spine animation software. This position will begin with a few hours per week, but the right candidate will move to full time very quickly if not immediately. We need you available and online in our team backend between 9AM and 5PM EST (US) timezone.
The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with an design and development team coordinators with each project. Strong experience in Spine is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have.

Ideally we are looking for an animator who is comfortable creating animations for humanoid, non-humanoid, and VFX style animations. Our animations needs will vary from project to project on a daily basis. Our design team will prepare static assets and animation requests, and they will be handed to you for fast turnaround animations. Generally you will be working on several different projects concurrently, so being able to shift at a moment's notice from one project to another is essential. This is a high volume, fast paced position.

Being able to envision the animation we are producing for a game is also essential. While our design team will provide you with a basic understanding of the animation such as "enemyHitFire: played when the enemy combatant is hit with a fire effect ranged spell", we expect the animator to be able to envision what they also can add to the animation to bring it to life. Creativity and added touches are a strong motivation factor for hire. Attached are examples of our animations to show what we are looking for.

Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty.

Below are some of the things we will be wondering about:

1.) How comfortable are you with Spine?
2.) How familiar are you with Photoshop techniques and environment? Can you adjust sprite delivery quickly to fit animation needs?
3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow?
4.) Are you imaginative or prefer working with very strict references and detailed animation descriptions?
5.) Can you animate without the use of IK and Mesh in your animations?

If you are interested in the position, please respond with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Discord etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly!

Thank you and we look forward to hearing from you!

Job Types: Full-time, Part-time

Pay: $15.00 per hour

Schedule:

  • Monday to Friday

Education:

  • Associate (Preferred)

Experience:

  • Spine: 3 years (Preferred)

Language:

  • English (Native/Bilingual) (Required)

Work Location: Remote


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