Job Description: The client team is searching for a UI Software Engineer to help bring our next AAA, next-generation user experience to life!
We work primarily in C++, using a highly modified version of Unreal Engine 4. Our UI content is authored using Unreal Motion Graphics (UMG), a state-of-the-art UI Framework, giving us the power to make our UI a best-in-class showpiece for the games. Your job will be to architect and build the systems which allow our team of artists and designers to shine, with a focus on performance and iteration speed.
- Experience with C++ is a requirement.
- Experience with multi-threaded architectures preferred.
- Experience shipping professional game projects is preferred
- Able to demonstrate knowledge of solid software engineering practices.
- BSc. degree or equivalent experience/education.
- Self-starter who works well with a cross-disciplinary team.
- Approaches solutions with end-user in mind.
- Dynamic problem solver.
- Enjoys sharing technical designs in a group setting.
- Able to work in a large, established codebase.
Interaction with the team: sitting virtually with the rest of the team and interacting daily, fully integrated with the UI team. Meeting with the team virtually to complete tasks. Not a small project to go off and do but fully integrate with the team cohesively. The individual will also be working with artists (wireframes, mocks) and cross-discipline teams involved.
Would favor Junior candidates eager to learn but open to all levels for this position. Even new grads are acceptable with C++! Need passion for the game.
Top 3 Must-Haves:
- 1 Strong experience with C++ is a requirement - 1+ year
- 2 Games experience is a huge plus but not required
- 3 Able to demonstrate knowledge of solid software engineering practices.
Job Type: Contract
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